;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1997 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of ball courts.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Pyramid Complexes.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores Stockade Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city more resistant
to bribery by enemy high priests and friars. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 12.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative with Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content.

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative with telpchcali).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax and luxuries output by an additional
50%% (cumulative with Marketplace and Trading Square
for a grand total of 150%%).
_____________________________________________________
_____________________________________________________
__     "Calpulli" was something akin of a clan or a ward,
which owned land, assigned the use of the land to its
members and paid tributes and taxes as a unit.

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 18.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "chinampa" improvement (irrigated twice)
to produce 50%% more food.
______________________________________________
________________________________________________________
__Chinampas were ingenious artificial islands made
by piling mud or rafts that were stabilized with stakes
until roots eventually tied them to the lake bottom.
These "floating gardens", some still in use, served as
fertile lands capable of growing several crops a year.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired. Allows airlift.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35
One of three parts needed to build a spaceship.

@;SS Component
@PEDIAIMPROVE36
One of three parts needed to build a spaceship.

@;SS Module
@PEDIAIMPROVE37
One of three parts needed to build a spaceship.

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.____________
___________________________________________________________            
__ Cholula ("the place from which the water flows"), famed as
a ceremonial town dedicated to Quetzalcatl, is dominated by
its Great Pyramid, the largest pyramid in the Americas and 
second largest in the world after Egypt's Pyramid of Kheops.

@;Hanging Gardens
@PEDIAIMPROVE40
One extra happy citizen in every city. ____________________
___________________________________________________________ 
___In the reserve of El Vizcano, Baja California, the Sierra de 
San Francisco was home to a population now disappeared (100 B.C.-1300 A.D.,),
which left one of the most outstanding collections of rock paintings 
in the world. Remarkably well-preserved because of the dry climate and
the inaccessibility of the site, the paintings illustrate people and 
many animal species (mammals, fish, reptiles and birds), using extremely 
varied colors and techniques.

@;Colossus
@PEDIAIMPROVE41
City produces one extra trade arrow in each square that
already produces one. ________________________________________
______________________________________________________________
___ The Avenue of the Dead runs the length of Teotihuacn. This
city, the site of the most urbanized civilization in Mesoamerica, 
was designed to be seen from the heavens. It once covered an area 
of 8 square miles and had a population of 100,000-120,000, making
it probably the biggest city of the world at that time. The 
significance of Teotihuacn is demonstrated by the fact that 500 
years after its fall the Aztecs worshipped at the ruined site. 

@;Lighthouse
@PEDIAIMPROVE42
Canoes can move across oceans w/o danger, and all other
types of ship have their movement rate increased by one.
Also, all new ships you produce receive veteran status.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your temples._________________
___________________________________________________________
___ Legend has it that Uxmal (meaning "three times built") was
erected by a dwarf boy with magical powers who, accomplishing three
seemingly impossible tasks, ended up by occupying the charge of city's
governor. Uxmal's landmark is the extraordinary Nun's Quadrangle
(Cuadrngulo de las Monjas), whose faades are repeatedly adorned
with masks of the rain god Chac.

@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status._____
_________________________________________________________
__ Overlooking an arid, undulating landscape, Tula's focal point is
the Temple of Tlahuizcalpantecuhtli, whose summit is dominated by
four heavily armed Atlantes, giant stone warriors that once supported
the temple's wooden roof. Like grim-faced sentinels guarding the past,
the Atlantes form a dramatic silhouette on top of their platform.

@;King Richard's Crusade
@PEDIAIMPROVE47
Every square in the city's radius produces an extra
resource "shield". ___________________________________
_________________________________________________________
___ The Pyramid of Kukulcn in Chichn Itz, also known as El 
Castillo, has nine terraces and a square temple on the top. On
this pyramid, when the sun's rays descend at the spring or autumn
equinox (March 20-21, and Sept 20-21, respectively), a serpentine 
shadow is easily observed --a homage to Kukulcn, the Mayan equivalent
of Quetzalcatl, the feathered serpent, or mere chance?
@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization.________
_________________________________________________________________
___ Chichn Itz's observatory is known as El Caracol (The Snail in
Spanish) because of its spiral staircase. This building is a unique
example of the significance of astronomy for the Maya, as it was
built with the sole purpose of tracking celestial movements.


@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Pyramid Complex in each of your cities. .________
_________________________________________________________________
__The holy book of the Quich Mayas.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%%._________________________
_________________________________________________________________
___ Legend has it that the Aztecs founded their capital Tenochtitln
in the place were an eagle was observed killing a snake on top of
a cactus. Many years later, the eagle, the snake, and the cactus would
become the symbol of the Republic of Mexico.

@;Magellan's Expedition
@PEDIAIMPROVE51
Movement rate of all ships is increased by two.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
All unhappy citizens in city are content.______________
______________________________________________________________
___ The Ball Court at Monte Alban is in the shape of a capital "I", and 
possesses no rings. However, it does possess a central stone marker 
which may have been used to bounce the ball at the beginning of a game.
There are also four niches in the corners of the court which served an 
unknown function.


@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy citizens on same continent by 2 per city.  _______
______________________________________________________            
___ The mysterious Olmecs, whose hierarchical society was said to 
function on fear, have profoundly influenced Mesoamerica's subsequent
cultures --Zapotecs, Teotihuacans, Toltecs, Mixtecs... Olmec
means "people from the land of rubber". The Olmecs' greatest
achievement was their imposing carved monolithic basalt heads,
measuring as much as 10 feet. These noble heads, believed to be
portraits of Olmec rulers, all wear headgear resembling helmets,
probably protection from war and during ball games.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  _____________________
_________________________________________________________
__ Uxmal's largest monument, the Pyramid of the Magician, is a 
smooth, elliptically shaped structure that rises 115 feet, offering
a steep but rewarding climb. Composed of five successive temples,
its western entrance is formed by the mouth of a gigantic mask
of Chac, the Mayan god of rain and the equivalent of the Aztec god
Tlalolc.

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free civilization advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
When you first discover the Mead of Friendship, Every civilization's 
attitude toward you is immediately shifted 25 points in your favor 
(on a hundred point scale).  Attitudes continue to improve
gradually over time.  Other civilizations are also quicker to forget 
your past transgressions.

@;Hoover Dam
@PEDIAIMPROVE61
Provides Hydro power to every city on every continent.

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
Allows construction of spaceship improvements.
Reveals Map to all players.

@;SETI Program
@PEDIAIMPROVE65
Counts as a research lab in every one of your cities; effectively
doubles your science output.

@;Cure for Cancer
@PEDIAIMPROVE66
One extra happy citizen in each city._________________________
________________________________________________________
__ Quetzalcotl, or "Feathered Serpent" is the god king
of the Aztecs. The Mayas also worship the Feathered Serpent,
although they call it Kukulcn. According to Aztec
mythology, the city of Teotihuacn gave birth to the
Fifth Sun, creator of the universe, at a meeting of all the
gods. Quetzalcotl was sacrificed for the mankind to be
created. But the god king promised to return from the dead
to take over his kingdom in Anhuac. Prophesy announced
Quetzalcatl's returm for the year of One-Reed, 1519 C.E.,
just the year that Hernn Corts landed in Mexico.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalist governments
may produce FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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